How to Revive Teammates - Build a Bunker
Death is not always final in Build a Bunker multiplayer. Teammates can revive downed players before they bleed out, recovering bodies and inventory that would otherwise feed Raiders or waste a nuke cycle. Revives demand timing, meds from the Pharmacy, and respect for the five-minute nuclear schedule—rush a rescue wrong and you donate two corpses instead of one.
When Revive Is Worth It
Revive attempts make sense when the nuke timer allows a round trip with thirty seconds of bunker buffer, the body lies on a relatively safe path, and the downed player carried high-value loot worth the risk. Abort if the one-minute warning sounds unless the body is steps from the hatch.
Solo players cannot self-revive. If you play alone, treat every death as full loss and bank loot aggressively with F between cycles—see how to play for solo pacing.
In 14-player servers, Raider campers often bait revives. Watch for footprints near bodies and listen for Shift sprint approaches before holding B to interact on the downed ally.
How to Perform a Revive
Approach the downed player and press B to interact, the same key used for doors and shop counters per the controls page. Revive channels take time—do not sprint away mid-channel unless Mutants aggro.
Pharmacy meds accelerate recovery after revive completes. Stock bandages and kits during Grub & Go–Pharmacy loops outlined in loot run strategy. Revived players often re-enter fights with low hunger and stamina; hand off food immediately.
Combat escorts should suppress Mutants or Raiders while the reviver channels. Pair roles from multiplayer survival: one guards, one revives, one watches the nuke timer.
- Confirm nuke timer safe before leaving bunker
- Escort clears nearby threats first
- Hold B to interact on downed teammate
- Feed food and meds after successful revive
Nuke Timer and Revive Traps
The deadliest revive mistake is ignoring Piriyo's five-minute nuke cadence. Teams triple-wipe when successive players run out to recover one bag as the siren peaks. Standard rule: no new surface revives after the one-minute warning.
If a body sits mid-map and timer denies rescue, note the location and recover after the next all-clear—provided Raiders have not looted the corpse. Sometimes accepting loss beats cascading deaths.
Use the nuke timer tool during tense revives so nobody guesses remaining seconds. Timer callers should veto risky rescues loudly.
Gear and Room Support
The armory and med bay line strengthens post-revive readiness with stored weapons and heals. Power from the Power Room keeps med stations and lights online when teams spawn back-to-back casualties.
Replace revived players' broken guns—remember weapons last roughly 150 uses—from Jet's Firepower stock or team lockers before sending them out again. Rust & Recoil ammo resupply prevents immediate re-death.
Recycle broken gear in the Recycle Room so revive cycles do not drain the economy dry.
Revive Etiquette and Strategy
Downed players should call location clearly—shop name, not vague left side. Ping landmarks from shop locations reduce search time and stamina waste for rescuers.
Do not loot teammate bodies yourself unless agreed; trust fractures faster than Raider raids. Pool meds communally if extraction is the shared goal per win and extraction.
Practice revive drills in mid-game when stakes are lower. Teams that learn B interact timing before extraction waves convert deaths into minor setbacks instead of run-ending wipes.
Frequently Asked Questions
What key revives teammates?
Press B to interact with a downed teammate, the same interact key used throughout Build a Bunker.
Can I revive myself?
No. Revives require another living player in multiplayer. Solo deaths are final until respawn.
Should I revive during the nuke warning?
Avoid starting revives after the one-minute warning. Late rescues often cause double deaths.
Do I need med items to revive?
Interact revives the downed player; Pharmacy meds help stabilize them afterward for combat and sprint recovery.
What if Raiders camp the body?
Clear threats first or wait for nuke all-clear when campers disperse. Feeding revives to ambushes wastes team resources.