Loot Route Planner

Random wandering wastes stamina and gets you killed. The loot route planner helps you chain [shop locations](map/shop-locations), high-value districts from the [town overview](map/town-overview), and bunker exits before [nuke timers](tools/nuke-timer) expire. Configure a route below, then execute with [loot priority](tier-list/loot-priority) discipline.

Route planning principles

Start and end at bunker-adjacent streets. Loop through 2–4 POIs maximum per surface trip unless squad-divided. Each extra block adds mutant RNG and player ambush risk.

Order stops by weight: grab heavy sellables last so sprint speed stays high early. See loot run strategy for phase breakdowns.

Using the planner tool

The interactive planner below lets you pick districts, shops, and time buffers. It estimates whether your run fits inside a standard safe window — adjust if your server's nukes run faster.

Save mental templates: "residential food loop," "boulevard gun run," "industrial mat farm." Rotate templates to avoid predictable camper patterns.

Solo vs squad routes

Solo routes should be short with frequent bunker deposits using sell room. Squads can split industrial and commercial wings, rendezvous at plaza, then extract together.

Assign multiplayer roles: scout, looter, overwatch. Planner stops should match roles.

Event-aware routing

During Krush Gladiator, shorten surface loops — arena time competes with looting. During trader spawns, insert plaza waypoints between shop legs.

Check weapon tier list before detouring for optional gun shops if ammo already full.

When to abort a route

Abort if timer buffer under one minute, teammate downed without meds, or raider trio establishes lane control. Respawn knowledge from how to revive reduces abort costs.

  • Nuke buffer below 60 seconds
  • Inventory full of S-tier without bunker path
  • Raider ambush at only exit alley
  • Stamina depleted with no food

Loot Route Planner

Frequently Asked Questions

What is the best beginner loot route?

Residential outer loop → small grocery → direct bunker. Low risk, teaches timing.

How many shops should one run include?

Two to three for solos, up to four split across squads. More invites PvP and mutant swarms.

Should routes differ day vs night?

Yes. Night routes should be shorter, nearer bunker, with more meds and lights.

Does the planner save routes to Roblox?

No — it is a planning aid on this wiki. Memorize or screenshot your favorite loops.

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